12/25/2023 0 Comments Clip studio paint pro 3d modelSpecialized functions for webtoon creation, including basic settings, export, and page view functions Support for manuscript creation for submitting fanzines to printers. There are some materials unavailable on DEBUT.Īutomatically convert photos, images, and 3D data to lines and tones.Ĭollaborate on team projects with different members working on different pages.įunctions to help you create your comic story and position the text on each page. The number of materials you can use is the same for PRO and EX. Pose 3D drawing figures as frameworks for your drawings. Print and export multi-page works in a specific format all at once. Manage multi-page manuscripts or books as a single work.ĭraw with a vector format that keeps lines clean even when zoomed in or out.Ĭustomize your pen and brush tools to suit your individual needs. Some functions are not available in DEBUT. Supports your design work with rulers, guide lines, and brush customization tools.Ĭreate full-color or black-and-white comics. You can also create illustrations that move. You can watch me work in a speed-posing process in the video, but here are the before and afters.Use standard illustration tools for rough sketches, inking, and coloring to create your illustrations and artwork in comfort. In the video I cover an example of posing by using the above tips checklist to fix a stiff default pose from CSP's library. There should be very squared shoulders, and an overall strength to the pose. IE: masculine poses are like a character readying for battle. There should be gentle curves and overall softness to the pose. IE: feminine poses are like a character crying. They rely on the S curves and the major rotation happens through the lower body, especially the shoulder to hip rotation. Feminine poses are more flexible and soft. They rely on C curves and the major rotation happens through the upper body and chest. Feminine/Masculine poses (not genders, poses!) : does my character have a sense of strength or softness in this pose? Masculine poses are more straight and boxy. The spine should never be stiff, because it's made up of so many intricate bones/muscles, it should be rotating/spinning in a certain direction! If there is one obvious issue to bad/stiff posing, this is the major culprit. Spine Rotation: does my character's spine rotate in the direction of the movement? Spines are 'C' curves or 'S' curves, they are never stick straight. Check for body balance, such as an arm moving far up to the left, something must counter balance that on the right. Look for locked out bones and figure out what leg is the weight baring one. Make sure your character feels like they are moving with weight instead of floating. Weight/Balance: does my character feel like there is a weight to them? We have this lovely thing called gravity, and it forces our muscles to push our body's weight around as we move. If your pose is looking a bit robotic perfection, muck it up a bit with some humanity by making sure your feet, hands, knees, shoulders, elbows, etc all are asymmetrical. Symmetry: does my character have perfect symmetry on the right/left side? Humans are never symmetrical, from our foot placement, to the angles of our knees, to the dominant hand and the leading leg. In the video I go over the specifics of each point, but here's the checklist of what to look for as you are finishing a pose: The mindfulness is key for improving quickly and intentionally. Instead of mindlessly practicing, I'm here to give you helpful tips of mindful practice. You'll get there, as we all do, with one word: Practice! So don't get dismayed when your first set of poses feel very doll-like and lack energy. It's just another tool that will take time for you to get good with: making poses FEEL human there is life behind that 3D figure! The stereotype that '3D is easy' or '3D is cheating' are both uneducated misnomers. Just like learning to Ink straight lines, or paint lighting or draw perspective.ĭon't expect to be amazing at it first try! It's okay that it'll take time. Learning to self actualize and feel where your muscles are is something that will take time and effort.Ĭreating good 3D reference is a skillset itself. The best way to fix stiffness is by ACTING OUT THE POSE.Īctually putting yourself in position of what the character is doing, and then FEELing what muscles are moving and where they are located. Rigidity is when all of the little muscle movements that make us human are not in play. The short answer is this: Stiffness doesn't come because the big, overall pose is bad. I highly advise you to watch the full video if you want to fix the classic issue of stiffness. The video goes into much better specifics on this matter, as I can talk and showcase exactly what I mean. Now that you know the basics of HOW to pose, now I want to take a minute to talk about the how to pose WELL aspect of 3D reference.
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